The "Black Ops" soldiers you fight in the game seem to be more intelligent than the soldiers you fought back in Half-Life. The graphics are quite good and the gameworld is as detailed as in Half-Life. They don't appear very often, but for a game made in 1999, their physics are good you can even realistically swing Tarzan-style on them. ![]() There are some new gameplay elements added: most interesting are the climbable ropes. (A nice feature is being able to visit some of the areas you visited back in Half-Life!) The authors made great use of the HL engine, the puzzles are as good, if not better as in Half-Life. The new enemies are well thought-out, but it's a pity that they aren't as original as the weapons. The Displacer and the Barnacle don't see the use very often, but their concept is very nice and original. You would be better off playing mods like They Hunger, than this crap expansion. Unlike what many claim this is no where near as good as the original. One of the unique aspects of Half-Life was the fact that you played a scientist, which in the world of video games is the unlikely hero, this expansion places you as a solider which has been done to death in FPS. It is as if the game developers wanted to punish the player. ![]() And when the heat is on the tend to drop like proverbial flies. The gameplay attempts to innovate, with squad based actions, a medic, and demolitions guy, but in the end this just feels like a cheap Rainbow Six wannabe. The Music is not as good as Half-Life’s rocking tunes. Other plot annoyances, like why would the G-man waste his time on Shepard? And most of the fun of Half-Life was killing marines, in this expansion you are a Marine so therefore you do not fight any. HL:OF, also introduces new weapons and enemies, the new weapons are all good, but the new aliens are crap, they are inconsistent to the plot and are too powerful. Also scenes from the original are scarce, and when you do see them they are not as cool as they could have been. The story fails largely because unlike the what the box claims your mission is not to kill Gordon Freeman, you are never even given your orders. The Gameplay tries to innovate but also fails. The music is not as good as the original game. That means that they are not that great but get the job done. The Graphics are on par with Half-Life’s. You get to see the story of the Black Mesa incident, from Adrian’s eyes. You are Adrian Shepard, you lead a squad of marines to Black Mesa to silence all witnesses. The idea of playing as a Marine and seeing the story from the enemies point of view is a cool idea, however this game fails to pay off of this in just about every conceivable way. SpellingsĪfter Half-Life blew PC gamer’s minds an expansion pack was inevitable. Some areas of the game can only be completed with the squadmates' help. There are new weapons and new enemies: Zombie Grunt, Pit Drone, Shock Trooper and Voltigore, plus some new boss creatures.Īnother new feature is the ability to command AI-controlled teammates, belonging to different classes: standard grunts and heavy gunners can be called upon for support fire, engineers can cut through doors and medics can restore lost health. The expansion pack consists of 12 new interconnected "levels". The add-on uses the same style of storytelling as Half-Life: everything is seen from the eyes of the protagonist. Opposing Force takes place concurrently with Half-Life, and Shephard will witness some of the same events (though from a different perspective) and visit some of the same places as Half-Life's protagonist Gordon Freeman did in the original game. Shephard never reaches his final destination, though: his helicopter is shot down, his squad killed, and he finds himself in a battle for survival against the invading aliens. ![]() ![]() The storyline of the base game is interwoven into the add-on, as players take on the role of Corporal Adrian Shephard, one of the soldiers sent to the Black Mesa facility to "clean up" the incident and silence any witnesses. Opposing Force is the first official expansion for Half-Life, developed by Gearbox Software under the supervision of the original creator Valve.
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